THE LAST DOVAH · SERVER CHRONICLESThe empire fractures.
The old world stirs.
The Solvar Empire fractures after the emperor’s death. Noble houses, rebel kingdoms, and rival generals fight for power. Frostmere is left to fend for itself; Ravenhollow’s Adventurer’s Guild offers work while ancient shrines and burial grounds begin to yield dangerous secrets.
Custom settings are active. The Codex and your downloaded tables use your current descriptions, weights and stats.
01 / RANK BASEF → E → D → C → B → A → S → Z
The default ladder sets base Health, Magicka, Strength, Agility, Endurance and Control. F starts at 100 HP, 100 MP and 10 in the four other stats. Edit any rank’s base values in the wheel editor.
Racial, subrace, vampire, destiny and burden percentages add together, then multiply the rank base. Final stats cannot fall below zero. Training and staff-run missions determine usable techniques.
02 / RACE & BODYDifferent strengths. Real costs.
Each race has a magic reserve modifier, a physical gift and resistances or weaknesses. Beastfolk adds its rolled animal subtype. Vampirism layers over a living body; Spirits are ineligible.
Positive resistance reduces matching damage; negative resistance adds vulnerability. Resistances add together; values above 100% do not heal damage. Sunlight, hunger, weather and temporary effects are applied during the scene.
03 / MAGICOne reserve. Distinct affinities.
Roll the affinity count first, then reveal that many different schools. Current count chances: .
Basic cast costs are in MP. School potency applies only to that school and does not become a passive bonus to every attack. Advanced techniques may cost more. All affinities share one reserve and rank.
No automatic hits, history rewrites, infinite summons or resurrection. Intrusive mental effects require player consent. A rare affinity grants potential; mastery requires play.
04 / DRAGONBORNThe rarest soul.
Current Destiny chance: 0.001%. Its weight can change; it must remain rarer than every other enabled outcome. Use “Keep Dragonborn rarest” in the editor to fix that automatically.
A staff-run awakening unlocks one unstable Word. Dragon souls require a defeated true dragon and adjudication. No automatic mastery, rank increase or dragon control. Dragons cannot be rolled as races.
05 / FULL EDITORChange the numbers.
No fixed total or outcome-count cap. Use relative weights of any size, including decimals. Zero disables an outcome. Chance = outcome weight ÷ enabled total. Rarity updates with the percentage.
Click an outcome’s name to edit its description, effects, passive modifiers, resistances, cast costs and rank bases. Save changes to apply. Compatible rolls stay; removing a rolled outcome clears that field.
Settings are saved in this browser. Export a JSON backup and import it on another device. Staff should keep official character sheets in Discord; this browser history can be altered.